The real world

Gaming the world

If it seems your children live in World of Warcraft as much as in meatspace, there’s still hope. :-) Playing for profit (Economist, August 26, 2008) and Play games with your resume (Washington Post, February 6, 2009) both posit that the skills developed as a successful WoW player could directly translate into success in the business world: ‘"showing that people are developing and applying all kinds of useful skills in World of Warcraft--data collection and analysis, collaboration, planning, resource management and even team management." Remove the "WoW" identification from the place of employment, and all of these accomplishments look fantastic on a résumé.’ Cool, no?

And check out some stats about these virtual worlds (Mother Jones, May 21, 2007): 20 million people as of two years ago?? And who these folks are (ars technica): “A new research study out of the US reveals that gamers are more likely to socialize and generally earn more money (read: have more epics) than nongamers. They also go out on more dates.”

Finally, this just in: Science gleans 60TB of behavior data from Everquest 2 logs. “Thanks to a partnership with Sony, a team of academic researchers have obtained the largest set of data on social interactions they've ever gotten their hands on: the complete server logs of Everquest 2, which track every action performed in the game.” Putting the privacy implications aside (hard to do, I know - do you have no expectation of privacy in this virtual world? Or did you sign it away when you joined?), there may be some very interesting stuff here.

"Is Google Making Us Stupid?"

So asks Nicholas Carr in the cover article of the July/August Atlantic Monthly. I put this here not just because i't's an interesting and worthy read, but because it resonates with me, both the good and the bad. The good is how the technology has quite fundamentally changed my ability to write: I simply couldn't do what I do with pen and paper, though like many, I still like to print out an intermediate draft now and then to read through end-to-end (but that may be simply a lack of the right technology to enable the same ability). The bad is that I, too, have slowly, over a decade, gone from voracious book reader to being barely able to keep up with print publications like the Economist and Atlantic Monthly. Perhaps the glass-is-half-full explanation is just that my information consumption has actually gone up; it's just different. The article's mention of neurological rewiring echos Marc Prensky's thought in Digital natives, digital immigrants part 2.

On the other hand, I can't say I resonate with the glass-is-half-empty predictions of the article. Change of the sort described just is. If indeed it's a problem - and I don't think so - then the genie is already out of the bottle and all we can do is manage the effects. Wired Magazine's cover article The End of Science and two related articles, Tap Into the 12-Million-Teraflop Handheld Megacomputer and Supercomputing Power Hits the Desktop, Minus the Software, curiously speak in some way to this issue from a different perspective.

A Blueprint for Big Broadband

A few weeks ago, EDUCAUSE released A Blueprint for Big Broadband. This paper goes beyond describing the need for ubiquitous broadband in this country (and not just the 3-6Mbps most of us have) and offers some concrete steps towards achieving this goal. I think the paper makes for some interesting reading.

Coincidentally, Governor Schwarzenegger’s California Broadband Initiative also recently released The State of Connectivity: Building Innovation Through Broadband, whose thrust is quite consistent with the EDUCAUSE blueprint (though not as aggressive in timeline). The CPUC also recently announced a $100 million broadband fund for unserved areas of California to help bridge the digital divide.

Full disclosure: I’m a member of EDUCAUSE’s Network Policy Council which developed the Blueprint, though I personally had no hand in it.

Texting Fabio

Actually, I didn't, because I didn't know where he was sitting. But Fabio was on my Virgin America flight from LAX to JFK, and had I known his seat number, I could have asked to chat with him via the seat-to-seat chat facility available through the entertainment console in front of me. Of course, he was sitting in first class and I wasn't, but that doesn't mean the flight wasn't a whole lot of fun and really very comfortable. I'm not sure how I feel about such seat-to-seat chatting anyway: as someone wrote in his blog, the possibilities are a bit creepy.

The styling of the cabin interior is unlike anything you've seen before. (I was in an Airbus 319, but I believe they also have 320s.) It has the same look and feel as an iPod - shiny white plastic - which one wouldn't necessarily think to be a good thing, but it's got a clean, sleek look. Muted purple mood lighting changes according to external lighting and time of day and for people like me who just die under fluorescent lighting, what a blessing.

The fun part is the entertainment center dubbed Red: the 9" "TV" in front of you doesn't just show a movie, it's actually a touch-screen control where you can access a large library of music, radio, music videos, TV, premium movies (this costs money) and foreign TV programs. It also offers you the ability to play games (like Doom - they provide a remote control - that you can play with others on board), do the text chat thing and connect your iPod. The usual display screen showing a terrible map of the country and where your plane currently is is instead from Google maps. And if you need to work instead, no worries about laptop batteries, as there are two power outlets for every three seats - regular 110v outlets, not the inconvenient special power jacks for which you have to purchase special converters that used by some other airlines. Ethernet jacks are already installed, just waiting for FAA approval to be activated (maybe that will mitigate people being allowed to talk on the cell phones during flight?). And wireless, too, apparently - see how.

You can also order drinks and food from the console. Like a touch-screen web page with a shopping cart, you add beverages (usual ones are free) and/or various snacks, swipe your credit card and a couple minutes later a flight attendant comes by to deliver what you ordered. I kept doing this (my credit card statement was pleasantly small, however). It was fun!

But the best part is that VA let me book an exit row for an extra $25: 7.5" of extra legroom for this flight; a no brainer. (They actually have three different types of premium seats available in coach - the two exit rows and the bulkhead seats - which all have different characteristics. Overall, the exit row I was in - 10 - I think was the best. Not as much legroom as the bulkheads, but full recline unlike row 9 and of course space under the seat in front of you. I think the additional charge is $15 for the short-haul flights.) Here's more info on these premium seats.

Wish I could fly VA everywhere. Currently, though, they only fly SFO, LAX, LAS, JFK and IAD. (And to think I'll be flying to Washington later this year - wish I'd known what I know now instead of having to fly United).

The only bad thing is having to fly into JFK, which is just a nightmare.

Well, an update: Virgin America's recent spate of ads include one showcasing the availability of power outlets on their aircraft using a model blow-drying her hair on board. I suspect I'd even take cell phone use on a flight over hair dryers! :-)

A glimpse into the innovation engine that is DARPA

Esquire's December 2003 article Science & Industry: DARPA and more recently, Daniel Engber at Slate writes I Want to be a Mad Scientist.

Buy it now!

Ever wonder what happens so that when you order a laptop online, click on the "buy it now" button, and two days later it shows up on your doorstep? James Fallows' article in The Atlantic, China Makes, the World Takes, gives a glimpse of how this works. Amazing. Scary. Awful. Wonderful.

Not to be missed

Two terrific sites with sensational content: ideas worth spreading from ted.com and pop!casts from poptech.org.

The fun is back

It's back again, the exhilaration is, thanks to Web 2.0 - whatever that is. You can become a millionaire just by working within Second Life (or experience many things you couldn't otherwise, something of particular interest to those with disabilities). You can explore the Earth and everything on it like never before. Playing World of Warcraft can get you hired. Your voice can be heard, whether by video or blog or wiki or twitter, and shared with half the population of the planet or with a few friends and family. You have access to more information and opinion and hyperlocal data than at any other time in history and combined in ways that affords so much power. No one knows what will fly or what will sink, but the ride is sure a lot of fun... so many things to try, so many things to do, so many avatars to meet!

Or should we get a first life first? A short thread between IT policy folks on the ICPL list and many of the items on this here my pseudo-blog speak to the glass-is-half-empty potential for problems: threats to privacy, digital disorder, information illiteracy, and on and on.

I admit this is just a setup to point to an article that, shorn of its political nature and specific personalities, is a favorite of mine because it characterizes this issue so well: The Problem with Problem Solvers. Have fun! (But be thoughtful. And hey, I'm a policy person after all.)

The frisson of music

"The Murder of Mystery: How Silicon Valley joined the superstitious fringe as the enemy of open inquiry" penned by Jaron Lanier in Discover Magazine, September 2006, begins sadly, thus: "Last week I had a jarring conversation with one of the most influential figures in Silicon Valley. Me: I wish more kids were learning to be musicians. He: In 10 years computers will be able to ... generate music better than human musicians ... There might be good reasons to teach kids music, but creating a new generation of professional musicians is not one of them."

I say sadly, because though we don't necessarily know a lot about the relationship between music and human beings, there is something clearly wonderful between the two. Farhad Manjoo's review of Daniel Levitin's book This Is Your Brain on Music: The Science of A Human Obsession in Salon: "Why human beings make and enjoy music is, in Levitin's telling, a delicious story of evolution, anatomy, perception and computation -- a story that's all the more thrilling when you consider its result, the joy of living in a world filled with music ... The brain systems they discovered explain why music -- whether in high school or in life beyond -- can touch you so deeply: Our brains seem to have evolved to maximize musical ability. Indeed, Levitin argues, music has been essential to our very success as a species." There's Paul Robertson's research in this area (Music: an ancient medium for a new millennium is the text of a talk he gave in 2000). And I can't wait for Oliver Sacks' upcoming book Musicophilia: Tales of Music and the Brain.

Rapture from listening to some special piece of music can be a Stendhal Syndrome experience. The 1993 Arts & Antiques article The Stendhal Syndrome by Alexander Theroux is a much more wonderful portrayal than the Wikipedia version I point to, but it's not on the web. A small passage: "I remember a friend of mine being transported - weeping - as he sat on the floor, feet crossed, listening to Wagner's great opera, Tristan and Isolde."

And speaking of weeping while transported: If you haven't yet read about the experiment with the marvelous violinist Joshua Bell, set up by Gene Weingarten and the Washington Post, do so: Pearls Before Breakfast and also the follow-up commentary.

Digital disorder vs the Luddite

They've gone head-to-head on this now: an interesting representation of the "Wikipedia vs Britannica" debate.

David Weinberer is author of Everything is Miscellaneous: The Power of the New Digital Disorder. "We're very good at organizing things in the real world ... But ... we always have to follow two basic principles: Everything has to go somewhere, and no thing can be in more than one place. That's just how reality works. But in the digital world we're freed from those restrictions."

Andrew Keen is author of The Cult of the Amateur: How today's Internet is killing our culture and, as you'll see, says himself he is "a disgraceful fascist luddite communist control freak monarchist failed dotcom entrepreneur".

Viewing American class divisions through Facebook and MySpace

"Some teens are flocking to MySpace. And some teens are flocking to Facebook. Who goes where gets kinda sticky... probably because it seems to primarily have to do with socio-economic class."

boyd, danah. 2007. "Viewing American class divisions through Facebook and MySpace ." Apophenia Blog Essay. June 24 .

“That’s not academic fraud, it’s post-modern learning, wiki-style.”

BusinessWeek’s article, Cheating - Or Postmodern Learning?, provides a novel defense against cheating that underscores the continuing and increasing complexity of assessing individual ability in a collaborative context.

UCLA taser incident video

The video of the UCLA tasering incident made available on YouTube (not for the squeamish - you’ve been warned) raises a number of interesting questions. Lauren Weinstein paints this incident in a bigger picture, and, in a short, wonderful note on the subject, reminds us that our critical thinking skills are more important than ever. And a nice little article in The Atlantic on the unexpected consequences of everyone having a camera with them all of the time by James Fallows. Finally, take a look at some state-of-the-art digital photo manipulation looks like from research on content-aware image sizing presented at SIGGRAPH 2007.

This seems to be a good place to add mention of this unusual piece on fantasy football and information literacy ("National Librarian Sport Declared").